How to Give Guests a Role in IP-Based Experiences

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Previously on the Vizir blog, we took a look at 5 Ways to Maximize IP in themed lands and attractions using tactics that honor the brand, encourage deeper engagement, and expand the story universe. Here we take a deep dive into the first of these: the call to give guests a role.

Presented with a great piece of intellectual property—one with fantastic environments populated by compelling characters engaged in gripping action—audiences can’t help but want to deepen their relationship with its world. The apex of this draw is the fantasy of living in the world—if only temporarily.

Story is the foundation of any good attraction. And what makes a story a story is not beautiful sets, detailed world building, or even dialogue; it’s what characters do that drives their individual and collective experiences forward. To be part of the story, your guests need something to do, so giving them an active role in an attraction or environment directly enhances their experience. Here’s how to start:

1.   INVITE THEM IN
Breaking news: tourist plays role of…tourist. The theme park guest has been typecast. Too often, guests are told they do not belong in a given storytelling environment simply by how the residents of the world address them. “Visitors,” “humans,” and “tourists” are descriptors that can estrange those who want to live in the world. Guests’ in-world roles should be as unique as those out-of-world. Given the freedom to adopt or change roles whenever they like, guests can find their perfect part.

Rather than taking on the role of a named character from the source IP, guests who forge a unique identity within the world may ultimately attain a more personal association with it.

2.     CAST THEM WITH PURPOSE
Not everyone has to be a Katniss Everdeen or Harry Potter to feel like they are an essential part of the world. Whether guests take on roles inspired by the stories of secondary or tertiary characters or new roles entirely, the actions and choices of guests should carry weight. In storytelling, if the removal of a character doesn’t cause the narrative to collapse, it may end up on the chopping block. Instead of chopping your guests, find a reason for them to be there.

3.    SEND THEM ON A JOURNEY
Take a look at what motivates the characters in the source IP and what actions they take to achieve their goals. Extrapolate their respective character journeys across the landscape of the themed environment and generate parallel and complimentary paths for your guests. This does not always have to take the form of something so explicit as a mission or quest, but it should compel guests to progress deeper into the world. 

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4.     TAKE THEM TO THE PROP SHOP
Few things give guests a feeling of agency and sense of belonging than carrying a symbol of the story world in hand. Not just any piece of merchandise will do, however. The prop that bears the greatest significance to guests in the context of a storytelling environment—be it a wand, data pad, medallion, or other in-world item—is one that suggests a function. It’s not just a souvenir; it is a key to unlock the world around them.

5.     LET THEM IMPROVISE
No matter the IP, guests enter an experience with unique personalities and active imagination. These are essential to a guest’s relationship with the story world, but the process of reconciling them with the tightly knit, even sacred nature of IP is an example of more is more. Building a rich story world wherein guests feel the freedom to explore, go off script, and push boundaries will make the experience in fact seem boundless.


It is only by giving guests the power and permission to affect the world around them that theme parks and attractions can deliver on the promise of true immersion—to be a part of the story rather than a passive observer. It’s the difference between being in the world and living in it.

It’s the middle school student who can dress up in the robes of her Hogwarts house and do her homework in the middle of the Three Broomsticks. It’s the experience wherein a participant can disguise himself as a Stormtrooper and infiltrate a secret Imperial facility. It’s the ride through space or down a roaring river that they control with “real” consequences.

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An audience who was once satisfied only by imagining their participation in story worlds now views IP with the expectation that it could be a place one might one day be able to visit, not as a mere “tourist,” but as someone who belongs in that world. “Ride the movies” is so 90s. Today, guests want more than to simply go along for the ride. They want to live the franchise.


VIZIR PRODUCTIONS combines the theatrical art of dramaturgy with creative writing, branding, and design to bridge the gap between IP-holders and experience creators and develop experiences that:

  • Authentically express the brand

  • Encourage meaningful guest participation

  • Tell new stories in the brand universe

You have the IP. Now, let us help you make sure it reaches its full potential.

5 Ways to Maximize IP in the Park

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The global attractions industry is relying on intellectual property to help drive attendance more than ever, but having rights to IP is not enough. Maximizing the potential of IP in a park or attraction necessitates a profound understanding of the storyworld and the diligence to advocate for the IP and its relationship to the guest amidst complex business interests.

At their best, IP-driven attractions are richly integrated with both guest experience and franchise ecosystems. Here, we explore how to implement IP into themed lands and attractions in ways that honor the brand, encourage deeper engagement, and expand the story universe.

1.    GIVE GUESTS A ROLE
A themed environment may be nice to look at, but guests want more than to observe; they want to participate. Casting guests in roles beyond that of “tourist” gives them the power to experience stories in ways that are uniquely meaningful to them. The ideal IP for a theme park is one that makes audiences want to live in the world it portrays: a world of wizards and witches, a world where dinosaurs live again, a world filled with hope and possibility. To truly inhabit these worlds—if only temporarily—requires the guest to have an active, IP-relevant role.

2.    STIMULATE ALL SENSES
Truly immersive attractions or themed environments are full-sensory experiences that weave IP into every moment. In one fraction of a second, a guest should be able to experience the world fully, whether one is conscious of it or not. Big or small, bold or subtle, everything should be extrapolated from the source material. An IP-based land or attraction may be the first instance in which sights, smells, tastes, sounds, and textures are represented in the real world, requiring a rich imagination and an adaptation process grounded in the brand to make them come to life.

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3.    EXTEND THE NARRATIVE
No matter how slavish an attraction or themed land is to an IP, both represent opportunities to grow the IP by telling new stories within the brand universe. People are drawn to an IP-based experience because they have an established relationship with the property. They don’t come to see the movie; they come on the promise of new adventures set in a familiar world. Guests are most likely to encounter stories parallel to established narratives, but entirely new stories and environments that capture the spirit of the source material can be equally effective.

4.   PROVIDE YEAR-ROUND ENGAGEMENT
Two to three-year gaps between films is common for even the biggest studio film franchises, but most attractions have audiences 365 days a year and thus are an integral part of a flourishing content ecosystem. During a bridge year or franchise year wherein there is no tentpole release, an attraction or land can become a nexus for energizing the IP. Festivals, fan gatherings, anniversary events, overlays, new content, and other programming contribute to keeping the world of the IP alive even when the lights go down in the cinema.

5.    PROMOTE NEW CONTENT
The most successful entertainment IP is constantly growing—moving forward and backward across timelines, adding new perspectives, creating new lines of storytelling, and endlessly repackaging itself. It never stays in the same place for very long. With more screen-based attractions and projection-mapped features, it’s easier than ever to integrate new media, but even changes at the scale of signage, props, and audio that reference a current film or other narrative extension like a book, comic, television series, or digital content can make the world seem bigger and all the more real.


An entertainment franchise is a monster that cannot be contained, a beast that needs constant feeding. If it doesn’t grow, it dies. Location-based entertainment occupies a unique position in a content ecosystem to expand and channel brand engagement 365 days a year. More than just another content platform, the IP-dependent theme park or attraction is—or should be—a living touchstone for the ever-expanding world beyond the page, screen, or berm.

More than anything else, an attraction or land can make that world real for guests, which all starts with its creators believing—even for eight hours out of each day—that it actually is.

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For more on maximizing the potential of IP in theme parks and related subjects, listen to our interview on Episode 63 of the AttractionPros podcast and stay tuned to our blog for a few deep dives on some of these topics.


VIZIR PRODUCTIONS combines the theatrical art of dramaturgy with creative writing, branding, and design to bridge the gap between IP-holders and experience creators and develop experiences that:

  • Authentically express the brand

  • Encourage meaningful guest participation

  • Tell new stories in the brand universe

You have the IP. Now, let us help you make sure it reaches its full potential.

Haunt & Holt: A Rare Look Inside Garner Holt Productions

It’s not often one gets to stand amidst towering shelves full of artifacts representing over 60 years of theme park craft, but that’s exactly the opportunity that was presented to members of the Themed Entertainment Association on October 19th when the world’s largest manufacturer of animatronic figures, Garner Holt Productions, opened the doors of its Redlands, CA production facility for a Halloween-themed behind-the-scenes event.

Garner Holt Photo: Redlands Daily Facts

Garner Holt Photo: Redlands Daily Facts

From ghost dogs to 45-foot tall dragons, Garner Holt Productions (GHP) has lent its unique talents to bringing countless characters to life around the world. If eyes are the windows to the soul, the thousands if not tens of thousands of eyeballs that GHP has placed in its figures over its 40+ year history means it has also been at least partially responsible for imbuing soul to so many of our most beloved theme park attractions.

Corey Albert of WET and Ian Klein of Vizir Productions with GHP lead figure finished Ben Shwenck in his demon costume. Photo: Themed Entertainment Association

Corey Albert of WET and Ian Klein of Vizir Productions with GHP lead figure finished Ben Shwenck in his demon costume. Photo: Themed Entertainment Association

On this rare occasion, GHP welcomed over 170 TEA members into dimly lit halls filled with figures from projects past offering a plethora of fantastic photo opportunities. Live characters played by GHP staff also roamed the floors. The head of the CG department was a screaming banshee. Hannibal Lecter was from Plastics. Ben Schwenk from figure finishing dressed in a seamless, terrifying demon costume he made and posed as an animatronic before lunging at unassuming passersby—an act that invoked much cursing.

After dining on typical Halloween fare of “witches’ fingers” and “raw flesh” on toast, attendees took their seats to hear from the man himself, Garner Holt. While he joked that he was dressed up “as a cranky old guy who chases kids off the lawn” there is a strong sense that Holt is still very much a kid at heart. Indeed, as he’s shared previously, GHP is his playground.

Holt’s opening slide, “Wrecking the Halls: Inside Stories of Disneyland’s Haunted Mansion Holiday,” promised a peek behind the curtains of a now-classic holiday overlay, but gave the audience so much more with stories from a lifetime of magic-making. Holt’s fascination with theme parks began with his mother’s gift of the Haunted Mansion souvenir record, which he played again and again even before he ever had the opportunity to actually visit the attraction. A trip down those haunted halls was all it took to convince him that one day he’d create fantastic experiences of his own.

Newspaper clipping introducing readers to Garner Holt’s backyard haunted house from the Monday, October 28, 1974 edition of The San Bernardino County Sun from San Bernardino, CA.

Newspaper clipping introducing readers to Garner Holt’s backyard haunted house from the Monday, October 28, 1974 edition of The San Bernardino County Sun from San Bernardino, CA.

That day was not far off. In October of 1974, Holt built a haunted house—little more than a shack in the backyard—that on Halloween night attracted 400 people.

The next year, when he was just 15, Holt was hired to build a haunted attraction for Central City Mall in San Bernardino. The experience was housed in an old trailer. Holt noted that a skeleton he created that spun around and lunged at guests “had kids piling on the floor” in fear.

The success of “Garner Holt’s Haunted House of Mystery” paved the way toward several other opportunities to create haunts at other malls across Southern California. In between the paid gigs, Holt made and sold fake severed hands to fund his passion projects. They were an immense success. The public’s appetite for gory Halloween accessories had yet to be sated. “No one had chopped hands back then,” Holt said.

It wasn’t long before his work attracted the attention of WED Enterprises, now Walt Disney Imagineering. Imagineers Wathel Rogers and Wayne Jackson paid the Holt family residence a visit to see the Uncle Sam animatronic Holt had crafted for the 1976 Bicentennial. It was an impressive technological achievement that was made in part from sawed off metal from his father’s fence posts.

Holt’s career and now incorporated company grew exponentially over the next couple of decades with projects for the likes of Knott’s Berry Farm and MGM Resorts. In 1998, GHP started building the titular animatronic figures for Chuck E. Cheese. They’ve since built 500. Walt Disney said, “it was all started with a mouse.” With Holt, a mouse may not have started it all, but it surely helped keep the doors open.

Haunted Mansion Holiday at Disneyland Resort. Photo: Ben Lei on Unsplash

Haunted Mansion Holiday at Disneyland Resort. Photo: Ben Lei on Unsplash

It was also a mouse—Mickey this time—that opened the doors to GHP’s future even wider. In 2001 for the first time ever, Disney entrusted an entity outside of Imagineering to put an animatronic in one of their attractions. Prior to the debut of Haunted Mansion Holiday, Disney had created only two holiday overlays: one for It’s a Small World and another for Country Bear Jamboree. For Haunted Mansion Holiday, Holt and his team pulled out all the stops. He shared he would have gladly done the job at a loss saying “I wanted to do a really good job because I figured that was my future.”

Haunted Mansion Holiday was more than a marker of future success for GHP; it set the stage for a legacy now fully intertwined with that of Disney. Since the first install of Haunted Mansion Holiday, which has versions in Anaheim, Orlando, and Tokyo, GHP has created over 450 figures for Disney from under the sea to infinity and beyond.

Garner Holt Productions moved from San Bernardino, CA to a new production facility in Redlands, CA in 2018.

Garner Holt Productions moved from San Bernardino, CA to a new production facility in Redlands, CA in 2018.

Thanks to their expertise and reliability of their products, GHP has touched every era of Disney history including updating and replacing figures on Walt Disney’s Enchanted Tiki Room, the world-famous Jungle Cruise, and It’s a Small World. More recent attractions populated by GHP creations include no less than four Buzz Lightyear dark ride shooters, Monsters, Inc.: Mike and Sulley to the Rescue!, The Little Mermaid ~ Ariel's Undersea Adventure, and Finding Nemo Submarine Voyage for which GHP developed more than 80 figures.

Despite the high volume of work GHP does for the corporation, Disney is just one of over a hundred clients of varying sizes although a few of the 120 animatronic figures GHP currently has in production are for other significant players in the global theme park space. During the tours conducted during the Halloween event, these figures of all shapes and sizes were quite literally shrouded in mystery, covered in black sheets. Holt teased, “You’ll see them soon…somewhere.”

Production time for GHP’s animatronic figures depends on the complexity, size, and level of customization, though Holt offered these rough benchmarks. According to director of creative design, Bill Butler, all figures are designed for a 20-year serv…

Production time for GHP’s animatronic figures depends on the complexity, size, and level of customization, though Holt offered these rough benchmarks. According to director of creative design, Bill Butler, all figures are designed for a 20-year service life.

Still, there was more than plenty to see on the tour of the 120,000-square-foot building which GHP relocated to in 2018, a move that nearly tripled the company’s previous space in neighboring San Bernardino. In addition to the space required for manufacturing, the building also has room to store much of the company’s archives and a sizable collection of many non-animatronic treasures from across theme park history including many theme park ride vehicles such as “Bertha Mae,” one of the Mike Fink Keel Boats that once looped around Disneyland’s Tom Sawyer Island.

TEA members gathered in one of the flex spaces at Garner Holt Productions during the Halloween-themed behind-the-scenes event. Photo: Themed Entertainment Association

TEA members gathered in one of the flex spaces at Garner Holt Productions during the Halloween-themed behind-the-scenes event. Photo: Themed Entertainment Association

Flex spaces can accommodate large-scale events like the one organized with TEA and programs like “Garner Holt Education through Imagination” which offers field trips and activity-based initiatives to encourage kids toward S.T.E.A.M disciplines. During these workshops, as many as 150 kids visit for as long as five hours in one day during general operations.

At the heart of the new production facility, hidden behind royal blue curtain walls is also a full-fledged animatronic show, Reflections of the Face of Lincoln, which features one of GHP’s most advanced creations to date: a hyperrealistic bust of President Abraham Lincoln which uses its “expressive head technology” and proprietary motor control system.

Garner Holt makes a cameo appearance in Westworld. Photo: HBO

Garner Holt makes a cameo appearance in Westworld. Photo: HBO

Walking the sprawling floors of Garner Holt Productions surrounded by decaying relics from attractions past and intricate, metallic visions of the future is an awe-inspiring and, at times, unsettling glimpse into the possibilities of lifelike invention. Fittingly, Garner Holt and GHP director of creative design Bill Butler appeared as background technicians in Jonathan Nolan and Lisa Joy’s exploration of this very subject on the HBO series, Westworld.

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Early in the show’s first season, the co-creator of the Westworld park, Dr. Robert Ford played by Anthony Hopkins, tells a young host, “Everything in this world is magic, except to the magician.” In his own playground, Garner Holt has combined ingenuity and imagination to create illusions that help attraction-goers suspend disbelief and embrace the reality of the world before them.

“Everything we build is usually a unique piece of machinery,” Holt says, “Even if you think you’ve done something similar, it’s never the same.” It is this drive to innovate that keeps GHP at the top of the industry and us, the wide-eyed guests, awash in the magic.

TEA SATE 2019 One for the Books

Ian Klein, Vizir Productions; Shannon Martin, Color Reflections; Nathan Jones, WhiteWater at the close of TEA SATE Seattle 2019.

Ian Klein, Vizir Productions; Shannon Martin, Color Reflections; Nathan Jones, WhiteWater at the close of TEA SATE Seattle 2019.

TEA SATE Seattle 2019 is now behind us but we’ve only begin to reflect on the dialogue and narratives that have come out of it. While I as one of its three co-chairs along with WhiteWater’s Nathan Jones and Shannon Martin of Color Reflections may be biased, I feel it was an extraordinary one. With more women on stage and more voices represented period than any previous SATE, it was an enormous success insofar as being both a summit of ideas and an opportunity for diverse storytellers to share what’s important to them.

SATE is an equation made up of equal parts, Storytelling, Architecture, and Technology, which together inform Experience. During TEA SATE Seattle 2019, I had the privilege of talking a little about the all important element of storytelling through our thematic lens, “Embracing Diversity: Experiences that Bring People Together.” Here is that spotlight as shared on Day 2 of the conference:

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Storytelling. We like it. We all know it’s important. And for the most part, it comes pretty natural to us.

In this room, we’re all storytellers. Even if not by title, we all play a part in telling stories. So, there’s no shortage of us talking about storytelling. New ride? Cool story. New building? Let me tell you about the story behind it. New technology? Here’s the story about how we got here.

But what could I tell you that hasn’t been said about storytelling that we all haven’t heard a hundred times or more? I could tell you that we’ve been doing it around the campfire since the dawn of humanity. That storytelling is what makes us human. That without it, society as we know it might simply cease to be. But I’m not going to because, well, I’m not actually one of the people giving a presentation today.

Nathan, Shannon, and I put a lot of thought into what story we wanted to tell with this conference and who were the storytellers that were going to share in that narrative tapestry. We felt like what it all came down to was the human connections that we were going to help create between all of us that made up that complete story.

We are storytellers yes, but storytelling is us. Just by being in this room, on stage or in those seats, you are a unique part of the story and the story is you. And that story is one that wouldn’t be the same without you. Each of you is a beautiful thread in that tapestry.

And if you think about that tapestry, you see each one of those threads is a different hue, each one catches the light a little differently, each one plays a part in holding everything together. Now think about what happens when one of those threads is removed. And another. And another. Pretty quickly, this grand story is a little less vibrant, a little less robust until it looks like nothing at all.

When we stop including members of us who are different than us in our stories, our stories become at best sad, and at worse tragedies. When we take proactive steps to include diverse perspectives, our stories become stronger, more vibrant, and more powerful than we could possibly imagine.


Thank you to all those who shared their stories from the stage during TEA SATE Seattle 2019 as well as a heartfelt thanks to those who attended and shared in these important conversations.

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Helping ensure those conversations are not left behind in the Pacific Northwest is Cynthia Sharpe who not only gave the SATE audience actionable suggestions to integrate diversity, equity, and inclusion into business practices, but curated a list of resources now available to all here.

We look forward to seeing everyone at next year’s SATE North America, taking place October 1-3 at the University of Nevada, Las Vegas!

TEA SATE 2019 Begins

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It’s been just a few weeks since my fellow co-chairs and I shared a complete look at the sessions and speakers for the Themed Entertainment Association’s SATE Seattle 2019. Our most recent announcements included Keynote Speaker, Starbucks Senior Recruiter Neiha Arora as well as entertainment for the program, singer Alexandria Henderson, said to be the first African American woman to play Legally Blonde’s Elle Woods—on a Seattle stage in fact. This week, the stories we’ve been crafting and nurturing for this conference meet their audience.

Months ago, President of WhiteWater’s Park Attractions Division, Nathan Jones and Director of Business Development at Color Reflections Las Vegas, Shannon Martin, and I had our first conversation about what this SATE could be. By its very nature, SATE (Storytelling + Architecture + Technology = Experience) comprises so many creative ideas and fields that the possibilities are truly endless. But we had to choose a path and that path was one that each of us had tread in our personal and professional lives: recognizing differences in one another and making those differences work in symphony for the greater good. As co-chairs, we’ve walked that path together and now invite others to join us.

The need to embrace diversity—as our theme “Embracing Diversity: Experiences that Bring People Together” urges—could not be more pressing. The World Economic Forum estimates that gender equality in the U.S. will not be achieved for another 208 years.* 26 U.S. states do not expressly protect against discrimination based on sexual orientation or gender identity.** 70 United Nations member states still criminalize same-sex relations between consenting adults.† There are 2 million immigrants and refugees in the U.S. with college degrees from their home countries but remain unemployed or working far below their skill level.‡

These are sobering statistics, to be sure, but to dwell on them without action is unacceptable. It’s clear we need to do better. And we can. SATE brings together creators from all over the world, from all different walks of life, and from trades of every kind. Together, we create entire worlds; it follows that we can create a better one.

To embrace diversity is to embrace possibility. We hope TEA SATE Seattle 2019 clearly demonstrates this. We have new voices. We’ve changed up the program. We have the most women on stage of any previous SATE conference. And we’re ready to learn from all our speakers and everyone in the audience.

We look forward to our paths coming together in Seattle and beyond.

TEA SATE Seattle 2019 takes place Seattle, September 26-27, 2019 at Cornish Playhouse at Seattle Center. Follow the conversation on Twitter at @TEA_Connect and #TEAsate.

Sources:
* World Economic Forum
** Movement Advancement Project
International Lesbian, Gay, Bisexual, Trans, and Intersex Association
Upwardly Global

TEA Summit: Thea Award Recipients Represent a Range of Approaches to IP

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Whether an experience creator is looking to build a new attraction, reimagine an aging one, or construct an entirely new park, the question of “what story will this experience tell?” is always present. The question of what piece of intellectual property drives that story—established or wholly original—usually follows suit.

That decision, however, is rarely straightforward, even amongst the biggest and most successful brands. Disney’s infamous inability to use much of the Marvel universe at its Florida properties due to a perpetuity clause in the licensing deal with Universal Parks & Resorts comes to mind, although one can imagine Disney feeling pretty happy with its library of IP these days thanks to the acquisition of 21stCentury Fox’s entertainment assets. Now can we get that Buffy theme park?

Considering the use of IP for an experience can feel like feast or famine for experience creators; the biggest studios appear to have the luxury of boundless IP, while smaller or more cost-conscious organizations may have to work harder to find relevant characters and stories, whether through complex licensing deals or their own creativity. At Day Two of this year’s TEA Summit, Thea Case Studies Day, Thea Award recipients not only represented projects from across the budgetary spectrum, they also represented a diverse range of approaches to identifying and implementing IP in their projects now recognized for Outstanding Achievements.

FIELDING FRANCHISES
Universal Spectacle Night Parade, Universal Studios Japan, Osaka
Live Show Spectacular

Early on in the four years it took to develop the Universal Spectacle Night Parade at Universal Studios Japan from concept to completion, the creative team at Universal Parks & Resorts considered over 18 different IPs before ultimately deciding on the four franchises represented in the final parade: Jurassic World, Harry Potter, Despicable Me/Minions, and Transformers

© Universal Studios

© Universal Studios

For a parade intended to celebrate “The Best of Hollywood” it was a review process, Mike Davis, Senior Vice President-International Entertainment and Project Director at USJ, Matthew Preston Jones could not take lightly. That process included creating varying levels of design concepts for all 18 IPs, considering how franchises would physically translate into the park environment, weighing them against other areas of the Comcast NBCUniversal business—its “Symphony” strategy in action—and perhaps most importantly, how each IP would translate for the Japanese audience, something that Davis emphasized several times during his presentation.

The result of his efforts along with those of roughly 1,000 staff and vendors is a fluidly choreographed, total immersion into these fictional realities.

MINING THE COLLECTIVE CONSCIOUSNESS
Bazyliszek, Park Legendia, Chorzow, Poland
Attraction, Limited Budget

“Every Polish man knows the story of the Basilisk” said Legendia Director, Paweł Cebula. So, when the theme park contemplated a new attraction to mark its 60-year history, the legendary Basilisk—a snake with a rooster’s head—made it “the best IP you can imagine” on which to base Bazyliszek, Poland’s first interactive dark ride created with the help of Alterface, Jora Vision, and ETF Imaginative Engineering.

Concept art for the Bazyliszek attraction created by Alterface, Jora Vision, and ETF

Concept art for the Bazyliszek attraction created by Alterface, Jora Vision, and ETF

In an interview with InPark Magazine, Cebula notes that Legendia was already conceived around bringing Polish legends and fairy tales to life. While “some of them have been forgotten or seem old-fashioned,” Cebula says, “they hold great symbolic value and storytelling potential.” Specifically, Bazyliszek is “based on such an authentic Polish folklore, but shared in a way that speaks to modern audiences.” 

Indeed, as the Thea Awards Committee noted in its remarks, “Delivering an attraction that is well integrated in its cultural context, but that manages to deliver a compelling modern and fun experience is not only remarkable, it is also a great alternative to major IP offerings. Bazyliszek is an outstanding model of an attraction that speaks to its regional audience.” The attraction’s narrative furthers that connection to the parks guests by integrating original characters found elsewhere in the park, making it a contender for the “meta attraction” designation we previously wrote about on our blog here.

DRAWING FROM MYTH
Fantawild Oriental Heritage, Xiamen, China
Theme Park

For its 22nd theme park, Oriental Heritage in Xiamen, China, Fantawild Holdings melded traditional Chinese culture and modern technology through 12 attractions across nine themed areas. “China has a long history,” Fantawild Holdings Executive President, Daisy Shang told Park World, “There are a lot of stories to tell.” Indeed the sheer volume of stories from over 3,000 years of history meant Shang and her team conducted a great deal of research in order to come up with the right narrative foundations for the park’s media-heavy attractions.

“Some cultural stories are very famous but some elements are not suitable for modern audiences,” Shang told the TEA Summit audience. Others, like the legend of the Butterfly Lovers, featuring the characters Liang Shanbo and Zhu Yingtai known as the Chinese Romeo and Juliet, were such a part of the Chinese mythic tapestry that including them in the park was an easy choice.

“The Butterfly Lovers” Zhu Yingtai and Liang Shanbo in the Panoramic Augmented Reality Theatre at Oriental Heritage © Fantawild Holdings, Inc.

“The Butterfly Lovers” Zhu Yingtai and Liang Shanbo in the Panoramic Augmented Reality Theatre at Oriental Heritage © Fantawild Holdings, Inc.

Shang also pointed out the fundamental differences between Fantawild’s business model and other brands: “Many theme parks use IP to have global appeal, but licensing fees for well-known IP are high and may not fit very well with local culture.” By creating original content based on folklore, folktales, and mythology, Fantawild both combats the high cost of IP and achieves its goal of building “localized parks based on localized culture.” 

LEADING WITH HISTORY
Be Washington: It’s Your Turn to Lead, Mount Vernon, VA
Museum Experience, Limited Budget

© 2019 Mount Vernon Ladies’ Association, Cortina Productions

© 2019 Mount Vernon Ladies’ Association, Cortina Productions

“What if we wake up one morning and find the busses no longer there?” That was the existential question posed by Rob Shenk, Senior Vice President for Visitor Engagement at George Washington’s Mount Vernon, that became the genesis of the Be Washington: It’s Your Turn to Lead interactive theater experience created in part by Cortina Productions.

In the on-site experience—also available on the web for in-home or in-classroom participants—guests face some of the same crises that Washington confronted during his presidency with the aid of on-screen advisors and gamified interactivity. To relay the same urgency Washington must have experienced to guests, participatory moments are timed and everything is rooted in history.

“We didn’t need to invent any heroic stories,” Shenk said, “we just needed new ways to tell them.” In each of the four possible scenarios, the heroism of Washington and others is realized in rich, cinematic scenes played out on a 6K screen while 36 guests stay engaged with 18 touchscreen kiosks. Through its self-imposed directive to stick to the facts, use primary sources, and eschew any alternate universe narratives, Be Washington demonstrates that the key to learning history is to live it. 

BLENDING CULTURE AND CREATION
Universal’s Volcano Bay, Universal Orlando Resort, Orlando, FL
Water Theme Park

In a video introducing the story behind Universal’s Volcano Bay Water Theme Park, Dale Mason, Vice President & Executive Art Director at Universal Parks & Resorts, tells the tale of the fictional Waturi people who traveled the world’s oceans in search of a new home. During their voyage across the South Pacific, they “made friends and collected the culture” from real-world places such as Tahiti, Bali, and the Chilean island of Rapa Nui (aka Easter Island).

One of the ten creative principles that drove the Universal Creative team in the development of Volcano Bay was the aim to achieve “plausible fantasy,” something this blending of authentic cultures and fictional creation certainly suggests. Of course, using art, architecture, language, and other iconography from real cultures can make for a tricky tightrope to walk. 

During the TEA Summit, Mason briefly addressed this citing the team’s extensive travel and the use of cultural experts to help mitigate any issues of insensitivity, but goes further in an interview on Theme Park Insider’s podcast, Building The World’s Best Theme Parks from November of 2018. In it, Mason references a trip to Bali and an exhibit at New York’s Museum of Natural History about the Pacific Rim and the cultural convergences that naturally take place across the region. “You want to make sure you honor the cultures, but we also don’t want to go too deep,” Mason says. In fact, one of the reasons he cites for pulling cultural elements together is to achieve “a much broader view of it all.” 

Overall, Mason says, “there’s an incredible amount of work that goes into making sure we’re making the right decisions.” While Volcano Bay may not feature characters and locations guests already know and love, having IP that celebrates exploration, friendship, and cultural diversity ensures guests from all over the world feel a sense of belonging throughout their stay and beyond.


IP or its implementation can make or break an attraction (or in some cases an entire park), which is why the research phase was paramount to each one of these projects. What worked yesterday may not work today, and given the investments these experiences represent, the choice of IP has to resonate with the tomorrow’s audience just as much as it does with today’s—2, 5, or even 10-20 years down the line.

The experience creators that took the stage at the TEA Summit Thea Case Studies Day may have come from an incredibly diverse backgrounds, but together, their stories demonstrate that despite quite different approaches to IP, history, myth, culture, and the best of Hollywood are timeless keys to success.


VIZIR PRODUCTIONS was founded on a love for research and delivering creative that maximizes the potential of story worlds represented by IPs and brands. Contact us to discuss how Vizir can help guide your vision from concept to completion.

IP, Storytelling, and Expanding the Narrative

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On the eve of this year’s IAAPA Attractions Expo, I—Ian—had the pleasure of joining Amusement Advantage’s Josh Liebman and Matt Heller of Performance Optimist Consulting as a guest on their podcast, Attraction Pros, to talk about Vizir’s work in bridging the gap between IP holders and experience creators.

Over the course of the hour-long episode, we talk about: attractions as narrative extensions, reconciling source material, fandom, and good storytelling when developing experiences, and effective ways to not only immerse guests in storyworlds but allow them to live in these created universes. Bonus: find out how Vizir got its name!

Thanks to Josh and Matt for inviting me to talk about what Vizir does and the ideas and concepts that fuel our passion for the attractions industry.

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